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8.0 Statistics on Ships of the Napoleonic Era
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Use this data to simulate historical ships of the era. All data given can be specified on variables
pages 1, 2 and 3 (in some cases you will be forced
to round off values). Boarding casualties are not specified because they are always 1.00 X standard. Ships in British service were divided into categories known as rates. First rate ships were ships with 100+ guns, second rate 90-98 guns, third rate 64-89 guns, fourth rate 50-60 guns, fifth rate 32-44 guns, sixth rate 20-30 guns. Rates one through four were called ships of the line and fifth rates were called frigates. In this rating system, carronades were not taken into consideration. Also, ships usually carried more guns than they were rated for. For the ships of other countries, the equivalent British number of guns is given. Battles between frigates were the most common single ship battles. See the end of this section for some historical battles.
8.1 BRITISH SHIPS
British built ships were really average in quality as the figures below reflect. The British crews and officers as a whole were superior and one of the main reasons why "Brittania ruled the waves." Another reason for their superiority was that British ships were generally kept in good condition and repair. British crews were also good at repairing damage during battle keeping the ships working as excellent fighting machines. The British rate of fire was almost twice as fast as any other nation's, but for game purposes, in most cases you will probably want to set the loading time for both players fairly equal.
Historical notes: British crews should be given a rate of fire that is 50-75% of the rate of fire given for the ship. British crews should not be allowed to fire chain shot.
| GUNS | |
| NUM | | TYPE | FIRE | TURN | SPEED | SHOT | HULL | CREW | SNIPER% |
FIRST RATE
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100+ | 5 | | 24lbC | 3:00 | 4:30 | 2.4kn | 1.00 | 115 | 875 | 15% |
| 21 | | 12lb | |
| 14 | | 24lb | |
| 15 | | 42lb | |
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SECOND RATE
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98 | 5 | | 18lbC | 2:30 | 4:30 | 2.4kn | 1.00 | 110 | 750 | 15% |
| 20 | | 12lb | |
| 15 | | 18lb | |
| 14 | | 32lb | |
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THIRD RATE
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80 | 5 | | 18lbC | 3:30 | 3:30 | 2.6kn | 1.00 | 85 | 650 | 15% |
| 12 | | 9lb | |
| 13 | | 18lb | |
| 13 | | 32lb | |
74 | 5 | | 18lbC | 2:30 | 3:30 | 2.6kn | 1.00 | 85 | 650 | 15% |
| 9 | | 9lb | |
| 14 | | 18lb | |
| 14 | | 32lb | |
64 | 5 | | 18lbC | 2:10 | 3:00 | 2.6kn | 1.00 | 85 | 650 | 15% |
| 6 | | 9lb | |
| 13 | | 18lb | |
| 13 | | 24lb | |
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| GUNS | |
| NUM | | TYPE | FIRE | TURN | SPEED | SHOT | HULL | CREW | SNIPER% |
FOURTH RATE (FRIGATES)
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60 | 5 | | 6lb | 2:10 | 2:40 | 2.9kn | 1.00 | 65 | 480 | 15% |
| 13 | | 12lb | |
| 14 | | 24lb | |
50 | 3 | | 12lbC | 2:10 | 2:20 | 2.9kn | 1.00 | 60 | 420 | 15% |
| 3 | | 24lbC | |
| 12 | | 12lb | |
| 11 | | 24lb | |
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FIFTH RATE (FRIGATES)
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44 | 4 | | 18lbC | 1:50 | 2:20 | 2.9kn | 1.00 | 55 | 300 | 8% |
| 3 | | 6lb | |
| 11 | | 12lb | |
| 10 | | 18lb | |
36 | 4 | | 32lbC | 1:50 | 1:50 | 3.1kn | 1.00 | 45 | 300 | 8% |
| 4 | | 9lb | |
| 1 | | 12lb | |
| 13 | | 18lb | |
32 | 3 | | 24lbC | 1:40 | 1:30 | 3.4kn | 1.00 | 40 | 300 | 8% |
| 3 | | 6lb | |
| 13 | | 12lb | |
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SIXTH RATE (FRIGATES)
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28 | 3 | | 24lbC | 1:30 | 1:20 | 3.4kn | 1.00 | 35 | 200 | 8% |
| 2 | | 6lb | |
| 12 | | 9lb | |
24 | 3 | | 18lbC | 1:30 | 1:20 | 3.4kn | 1.00 | 35 | 200 | 8% |
| 1 | | 24lb | |
| 2 | | 6lb | |
| 11 | | 9lb | |
20 | 4 | | 12lbC | 1:30 | 1:10 | 3.4kn | 1.00 | 30 | 200 | 8% |
| 10 | | 9lb | |
8.2 FRENCH SHIPS
French ships had better sailing qualities than the British but were often in poor condition. The crews were definitely on the whole inferior to the British with the rate of fire being about twice as slow as the British. The figures below reflect the qualities of the ships and the amount of crew the French put on each ship. If you want to compensate for the quality of French crews, increase the rate of fire considerably up to twice, increase the turning speeds about 10%,
and lower the shot damage to .80. The reason the shot damage is set at 1.10 is to reflect the fact that the French shot was actually heavier than the equivalent sized British shot. In the game you probably will want to play with crews much better than the French actually were. Feel free to do so.
Historical notes: French crews should be given a rate of fire that is 100-150% of the rate of fire given for the ship. Increase turning speed by 10%.
| GUNS | |
| NUM | | TYPE | FIRE | TURN | SPEED | SHOT | HULL | CREW | SNIPER% |
120 | 14 | | 8lbC | 2:50 | 5:20 | 2.3kn | 1.10 | 140 | 1098 | 30% |
| 17 | | 12lb | |
| 17 | | 24lb | |
| 16 | | 36lb | |
110 | 10 | | 8lbC | 2:50 | 4:40 | 2.4kn | 1.10 | 125 | 1037 | 30% |
| 16 | | 12lb | |
| 16 | | 24lb | |
| 15 | | 36lb | |
80 | 3 | | 42lbC | 2:50 | 3:30 | 2.6kn | 1.10 | 95 | 840 | 15% |
| 9 | | 12lb | |
| 16 | | 24lb | |
| 15 | | 36lb | |
74 | 2 | | 42lbC | 2:50 | 3:10 | 2.6kn | 1.10 | 85 | 690 | 15% |
| 8 | | 8lb | |
| 15 | | 24lb | |
| 14 | | 36lb | |
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FRIGATES
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40 | 2 | | 42lbC | 1:50 | 1:50 | 3.1kn | 1.10 | 50 | 330 | 8% |
| 6 | | 8lb | |
| 14 | | 18lb | |
38 | 2 | | 42lbC | 1:50 | 1:40 | 3.1kn | 1.10 | 45 | 320 | 8% |
| 6 | | 8lb | |
| 13 | | 18lb | |
36 | 2 | | 42lbC | 1:40 | 1:40 | 3.1kn | 1.10 | 45 | 300 | 8% |
| 5 | | 6lb | |
| 13 | | 12lb | |
32 | 2 | | 42lbC | 1:40 | 1:30 | 3.4kn | 1.10 | 40 | 275 | 8% |
| 3 | | 6lb | |
| 13 | | 12lb | |
28 | 3 | | 42lbC | 1:30 | 1:20 | 3.4kn | 1.10 | 35 | 200 | 8% |
| 1 | | 6lb | |
| 12 | | 8lb | |
8.3 AMERICAN SHIPS
Without question the Americans had the best quality crews and ships of any nation of the period. They just didn't have many of them. The figures below reflect typical American ships. You will note that the frigates are far superior to those of any other nation. Americans employed a higher percentage of carronades on many ships than other nations. There were four 74-gunners made at the end of the War of 1812 that never saw action and were not as good as other American ships. The
shot damage is set at .90 because American shot was inferior (some would just break apart in flight), and generally weighed less than the rate of the guns that fired them. If however you want to take into account the superior accuracy of most American crews you might want to raise shot damage to 1.3 or higher to reflect the greater number of hits.
Historical notes: American crews should be given a rate of fire that is 50-75% of the rate of fire given for the ship.
| GUNS | |
| NUM | | TYPE | FIRE | TURN | SPEED | SHOT | HULL | CREW | SNIPER% |
74 | 12 | | 32lbC | 2:10 | 3:00 | 2.9kn | 0.90 | 100 | 800 | 30% |
| 16 | | 32lb | |
| 15 | | 32lb | |
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FRIGATES
| 44 | 11 | | 32lbC | 1:50 | 1:50 | 3.4kn | 0.90 | 80 | 470 | 15% |
T.1 | 15 | | 24lb | |
44 | 10 | | 42lbC | 1:50 | 1:50 | 3.4kn | 0.90 | 70 | 470 | 15% |
T.2 | 15 | | 24lb | |
38 | 10 | | 32lbC | 1:30 | 1:40 | 3.6kn | 0.90 | 65 | 340 | 8% |
| 14 | | 18lb | |
36 | 10 | | 32lbC | 1:30 | 1:40 | 3.6kn | 0.90 | 60 | 340 | 8% |
| 13 | | 18lb | |
32 | 3 | | 18lbC | 1:10 | 1:30 | 3.4kn | 0.90 | 55 | 328 | 8% |
T.1 | 20 | | 32lbC | |
32 | 3 | | 18lbC | 1:10 | 1:30 | 3.4kn | 0.90 | 50 | 328 | 8% |
T.2 | 13 | | 12lbC | |
28 | 2 | | 6lbC | 1:20 | 1:10 | 3.4kn | 0.90 | 40 | 220 | 8% |
T.1 | 12 | | 12lbC | |
28 | 3 | | 6lbC | 1:20 | 1:10 | 3.4kn | 0.90 | 40 | 230 | 8% |
T.2 | 12 | | 12lbC | |
24 | 13 | | 12lbC | 1:20 | 1:00 | 3.4kn | 0.90 | 40 | 200 | 8% |
20 | 10 | | 9lbC | 1:30 | 0:50 | 3.6kn | 0.90 | 30 | 200 | 8% |
18 | 2 | | 12lbC | 1:40 | 0:50 | 3.6kn | 0.90 | 30 | 150 | 8% |
| 8 | | 24lbC | |
8.4 SPANISH SHIPS
These are included mainly to give you a selection of different ships. The Spanish navy was in terrible condition
and corrupt at the highest levels. In addition to that they spent most of their time in port. The crews as a whole were of a very poor quality, definitely inferior to the French. The figures below reflect ship qualities and not crew qualities.
Historical notes: Spanish crews should be given a rate of fire that is 125-175% of the rate of fire given for the ship. Increase turning speed by 10-20%.
| GUNS | |
| NUM | | TYPE | FIRE | TURN | SPEED | SHOT | HULL | CREW | SNIPER% |
136 | 18 | | 8lb | 2:50 | 5:20 | 2.3kn | 1.00 | 130 | 1005 | 30% |
| 16 | | 12lb | |
| 16 | | 18lb | |
| 15 | | 32lb | |
110 | 9 | | 8lb | 2:50 | 4:40 | 2.4kn | 1.00 | 110 | 888 | 15% |
| 16 | | 12lb | |
| 16 | | 18lb | |
| 15 | | 32lb | |
80 | 12 | | 42lbC | 2:50 | 4:00 | 2.4kn | 1.00 | 95 | 856 | 15% |
T.1 | 5 | | 8lb | |
| 16 | | 24lb | |
| 15 | | 36lb | |
80 | 9 | | 8lb | 2:50 | 3:20 | 2.6kn | 1.00 | 80 | 656 | 8% |
T.2 | 16 | | 18lb | |
| 15 | | 36lb | |
74 | 4 | | 24lbC | 2:10 | 3:10 | 2.6kn | 1.00 | 75 | 623 | 8% |
T.1 | 5 | | 42lbC | |
| 14 | | 24lb | |
| 15 | | 24lb | |
74 | 8 | | 8lbC | 2:10 | 3:00 | 2.6kn | 1.00 | 75 | 545 | 8% |
T.2 | 15 | | 18lb | |
| 14 | | 24lb | |
64 | 6 | | 8lb | 2:10 | 2:40 | 2.9kn | 1.00 | 65 | 474 | 8% |
| 13 | | 18lb | |
| 13 | | 24lb | |
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FRIGATES
| 40 | 6 | | 8lb | 1:50 | 1:40 | 3.1kn | 1.00 | 40 | 281 | 8% |
| 14 | | 18lb | |
34 | 4 | | 8lb | 1:40 | 1:20 | 3.4kn | 1.00 | 35 | 240 | 8% |
| 13 | | 12lb | |
20 | 10 | | 8lb | 1:30 | 0:50 | 3.6kn | 1.00 | 30 | 130 | 8% |
8.5 SHIPS STORED ON THE GAME DISK*
*New feature in Apple 2.0 version
| GUNS | |
| NUM | | TYPE | FIRE | TURN | SPEED | SHOT | HULL | CREW | SNIPER% |
LEVEL 1.
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VICTORY (BRITISH)
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| 1 | | 68lbC | 2:20 | 3:20 | 2.6kn | 1.00 | 110 | 836 | 30% | | 15 | | 42lb | | (plus 2.00 X standard |
| 21 | | 12lb | | boarding casualties) |
vs.
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CONSTITUTION (AMERICAN)
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| 1 | | 68lbC | 2:20 | 3:20 | 2.6kn | 1.00 | 110 | 836 | 30% |
| 15 | | 24lb | | (plus 2.00 X standard |
| | | | | boarding casualties) |
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LEVEL 2.
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CONSTELLATION (AMERICAN)
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| 10 | | 24lbC | 1:50 | 2:00 | 3.4kn | 1.00 | 48 | 320 | 15% | | 14 | | 18lb | |
vs.
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LA VENGEANCE (FRENCH)
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| 4 | | 32lbC | 1:50 | 2:10 | 3.1kn | 1.10 | 54 | 547 | 15% |
| 16 | | 18lb | |
| 7 | | 12lb | |
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LEVEL 3.
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CLEOPATRA (BRITISH)
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| 5 | | 24lbC | 2:00 | 1:40 | 3.4kn | 1.00 | 50 | 220 | 8% |
| 16 | | 12lb | |
vs.
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VILLE DE MILAN (FRENCH)
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| 10 | | 8lbC | 1:30 | 1:50 | 3.6kn | 1.20 | 66 | 368 | 15% |
| 13 | | 18lb | | (plus 2.00 X standard |
| | | | | boarding casualties) |
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| GUNS | |
| NUM | | TYPE | FIRE | TURN | SPEED | SHOT | HULL | CREW | SNIPER% |
OPTION A.
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SYBLLE (BRITISH)
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| 7 | | 32lbC | 1:30 | 1:40 | 3.1kn | 1.10 | 45 | 370 | 15% |
| 3 | | 9lb | | |
| 14 | | 18lb | | |
vs.
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FORTE (FRENCH)
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| 4 | | 32lbC | 1:50 | 1:50 | 3.1kn | 1.00 | 60 | 370 | 8% |
| 7 | | 7lb | | |
| 15 | | 24lb | | |
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OPTION B.
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AMBUSCADE (BRITISH)
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| 4 | | 24lbC | 1:30 | 1:20 | 3.4kn | 0.80 | 35 | 220 | 8% |
| 16 | | 12lb | | |
vs.
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BAIONNAISE (FRENCH)
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| 1 | | 42lbC | 1:30 | 1:20 | 3.4kn | 1.20 | 35 | 320 | 15% |
| 3 | | 6lb | | |
| 12 | | 8lb | | |
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OPTION C.
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CONSTELLATION (AMERICAN)
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38 | 5 | | 12lbC | 1:20 | 1:30 | 3.8kn | 0.90 | 60 | 320 | 8% |
| 14 | | 24lb | | |
vs.
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L'INSURGENTE (FRENCH)
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38 | 3 | | 32lbC | 2:20 | 1:40 | 3.6kn | 1.10 | 50 | 420 | 8% |
| 4 | | 6lb | | |
| 12 | | 12lb | | |
| 12 | | 18lb | | |
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| GUNS | |
| NUM | | TYPE | FIRE | TURN | SPEED | SHOT | HULL | CREW | SNIPER% |
OPTION D.
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CONSTITUTION (AMERICAN)
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44 | 11 | | 32lbC | 1:30 | 1:50 | 3.4kn | 0.90 | 70 | 420 | 15% |
| 15 | | 24lb | | |
vs.
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GUERRIERE (BRITISH)
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44 | 4 | | 18lbC | 1:40 | 2:10 | 3.1kn | 1.10 | 50 | 270 | 8% |
| 3 | | 6lb | | |
| 12 | | 18lb | | |
| 11 | | 24lb | | |
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OPTION E.
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UNITED STATES (AMERICAN)
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44 | 10 | | 42lbC | 1:30 | 2:10 | 3.1kn | 0.90 | 70 | 470 | 15% |
| 15 | | 24lb | | |
vs.
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MACEDONIAN (BRITISH)
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44 | 4 | | 32lbC | 1:40 | 1:30 | 3.0kn | 1.00 | 50 | 320 | 8% |
| 2 | | 12lb | | |
| 13 | | 18lb | | |
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OPTION F.
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MARS (BRITISH)
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74 | 5 | | 18lbC | 1:50 | 3:30 | 2.6kn | 1.00 | 90 | 620 | 15% |
| 9 | | 9lb | | |
| 14 | | 18lb | | |
| 14 | | 32lb | | |
vs.
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HERCULES (FRENCH)
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74 | 2 | | 42lbC | 3:00 | 3:20 | 2.6kn | 1.10 | 90 | 670 | 15% |
| 8 | | 8lb | | |
| 15 | | 24lb | | |
| 14 | | 36lb | | |
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| GUNS | |
| NUM | | TYPE | FIRE | TURN | SPEED | SHOT | HULL | CREW | SNIPER% |
OPTION G.
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BONHOMME RICHARD (AMERICAN)
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42 | 4 | | 9lb | 1:30 | 2:20 | 2.4kn | 1.10 | 50 | 420 | 15% |
| 14 | | 12lb | | |
| 3 | | 18lb | | |
vs.
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SERAPIS (BRITISH)
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44 | 4 | | 6lb | 1:30 | 2:00 | 2.9kn | 1.00 | 60 | 270 | 8% |
| 10 | | 12lb | | |
| 10 | | 18lb | | |
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OPTION H.
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NYMPHE (BRITISH)
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36 | 4 | | 32lbC | 1:30 | 1:50 | 3.1kn | 1.00 | 40 | 220 | 8% |
| 4 | | 9lb | | |
| 1 | | 12lb | | |
| 13 | | 18lb | | |
vs.
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CLEOPATRE (FRENCH)
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36 | 2 | | 42lbC | 2:00 | 1:40 | 3.1kn | 1.10 | 40 | 320 | 8% |
| 5 | | 6lb | | |
| 13 | | 12lb | | |
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9.0 Glossary of Terms
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ARCADE GAME Broadsides allows for two types of play, ‘arcade’ and ‘tactical’. Fewer commands are available in the arcade game.
BATTLE SAIL Battle sail was the normal sail and rigging configuration used by a ship in action. Many of the sails were ‘dewed up,’ giving the ship less speed, but causing the masts and sails to be less vulnerable to enemy fire.
BOARDING A boarding action occurred when one ship was able to grapple with the other ship. to allow the crew members of the two ships to engage in hand-to-hand combat.
BROADSIDE A broadside occurred when all the cannons on one side (either port or starboard) were fired simultaneously at a target.
CARRONADE A carronade was a short-barrelled, large caliber gun designed for short ranges. It was invented in 1779 by the Carron Company in Scotland.
FULL SAIL Full sail allowed ships to increase their speed by setting more sails. This increased strain on masts and rigging, and made them more vulnerable to enemy fire.
GRAPPLES Grapples were used to keep the two ships together so boarding could continue. In the game, you can break the grapples on your ship by moving your swordfighter back behind
the bulwark (see boarding screen picture and explanation) on your ship.
KNOT One nautical mile per hour. A nautical mile is approximately 6080 feet.
OPTION There are six options shown on the options page: game controller, number of players, arcade or tactical type of game, regular game or boarding screen only, level of play, and change variables.
PORT The left side of the ship as you stand on the ship facing forward.
SNIPER Snipers used muskets to shoot at the enemy and were positioned in the rigging of the ships.
STARBOARD The right side of your ship as you face forward on the ship.
SWORDFIGHTER Represents handto-hand fighting with swords during boarding actions.
TACTICAL GAME There are two types of games that can be played:
arcade and tactical. The tactical game has more command options.
VARIABLE The game variables specify the characteristics of each ship. These can be altered one by one on the variables pages. Some of the variables are crew size, strength of hull, and type and number of cannons. The game is designed to enable you to change any or all of the characterisitiCS of each ship before each game begins.
Credits
Game Design & Programming
Wayne Garris
Game Development
Joel Billings
Art & Graphic Design
Louis Hsu Saekow, Don Woo
and Kathryn Lee
Typesetting
Abra Type
Printing
A&A Printers and Lithographers
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If you have any questions or problems regarding the program or game, please send a self-addressed, stamped envelope with your question to: STRATEGIC SIMULATIONS INC 883 Stierlin Road, Bldg. A-200, Mountain View, CA 94043-1983. Or call our Hotline Number:
(415) 964-1200 eveiy weekday, 9 to 5 (P.S.T.)
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Keyboard Commands for Sailing
COMMAND
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APPLE II & II+
SHIP 1
(Violet) |
SHIP 2
(Green)
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APPLE IIe
SHIP 1
(Violet) |
SHIP 2
(Green)
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ATARI
SHIP 1
(Light) |
SHIP 2
(Dark)
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Display next lower numbered command
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Display next higher numbered command
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Execute displayed command
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Boarding Phase Commands
COMMAND
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APPLE II & II+
SHIP 1
(Violet) |
SHIP 2
(Green)
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APPLE IIe
SHIP 1
(Violet) |
SHIP 2
(Green)
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ATARI
SHIP 1
(Light) |
SHIP 2
(Dark)
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SWORDFIGHTER MOVEMENTS: |
Move right |
Move left |
Counter-thrust |
Thrust |
Hack |
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SNIPER AIM AND FIRE AT: |
Other snipers |
Enemy on other deck |
Enemy on own deck |
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SPECIAL NOTES:
º BROADSIDES TM is compatible with the Mockingboard TM in slot #4.
º Certain hardware items (such as a Z-80 card) placed in slot #4 will prevent the BROADSIDES game from functioning properly. If your disk will not run and you have a card in slot #4, remove the card and the game will load correctly.
Mockingboard is a trademark of Sweet Micro Systems.
html-ized by Dan Vernon -- May 2002
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